About Us

As passionate gamers and junior developers from the Computer Systems Technology program (CST) at BCIT, we were driven to create a fun, educational and relaxing game experience that encompasses the ideas set forth in the Climate Emergency Action Plan from the City of Vancouver. We are extremely passionate about bettering our community and providing people with a brief moment of respite in these trying times since the inception of this idea. We hope that you enjoy 'becoming mayor for a day' and gain some knowledge about how you can participate and contribute in our ever-changing city.

To learn more about our Developers, click the cards below!

Click on the Devs!

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Dmitri Golota

Dmitri Golota is one of the developers that worked on Save RainCity. As an aspiring Game Dev he has created most of the art and sound assets that you might come across inside the game. He has helped his team manuevre through planning, design and game mechanic implementation throughout the project while keeping the entire team motivated.

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Brian Romaniuk

Being an avid gamer and aspiring software developer, Brian Romaniuk is passionately involved in the Save RainCity project. As one of the developers for Save RainCity, Brian worked extensively on the game ideation, planning, design, CEAP research, and back-end implementation.

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Joshua Camacho

Joshua Camacho is a novice developer who is passionate about gaming, creativity, and the environment. Joshua and the team worked together closely to bring their vision to life. Joshua had a hand in the ideation, implementation, and designing of Save RainCity, as well as the research done on the Climate Emergency Action Plan.

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Maximilian Wu

Maximilian Wu is an aspiring developer for Save RainCity. Most of his work revolves around the functionality and styling of the educative game. Some of his focus is also on the ideation of the game and research of the CEAP.

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Ralph Li

Ralph Li is one of the developers for Save Raincity. He is an aspiring game developer and helped develop most of the pages and parts of the game. He also helped make some of the assets the were used in the game and the pages.